On the second step loss it is removed from play (the squad is no longer operational and casualties are evacuated to the rear). When a USMC squad takes a step loss in combat, its counter is flipped to its reverse side with a reduced combat factor. Assigning a Combined Anti-Armor Team (CAAT) to a squad increases its combat factor in some cases. A USMC squad is characterised by its combat factor, which is used for fire and assault resolution. The total strength of USMC units is one reinforced company. The combatants on both sides are represented by 'unit' counters, each corresponding to a squad of Marines (6 to 12 men) or a group of insurgents (about half a dozen men). Several counters are placed at its periphery. Each Zone is composed of several locations (open ground, courtyard, 1st Story, 2nd Story and rooftop) in the form of boxes that are used to manage movements. The map shows part of the Jolan District, divided into 61 zones of approximately 50 metres by 50 metres and street sections of equivalent size. The design of this game is based primarily on the article "Infantry Tactics, Some Lessons Learned in MOUT (Military Operations in Urban Areas) during the Battle of Fallujah," published in the Marine Corps Gazette, September 2005. The player controls the USMC troops and the system manages the actions of the insurgents. It focuses in particular on the fighting conducted by the 3rd Battalion, 1st Marine Regiment, 1st Marine Division on the morning of 9 November in the Jolan district in the northwestern part of the city. This single player game simulates on a tactical scale the fighting conducted by US troops during November 2004 to secure the city of Fallujah and suppress armed resistance from the insurgents.
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