![]() ![]() The cool part is, every giant is different, since they are like a encarnation of the 2 levels prior to them, they use the puzzles/dangerous of the levels against you, they have everything the 2 levels had as powers. When you finish both levels, getting one rune from each, you get to open the boss area where you will fight the Jotun (Giant) of that region and then you have to fight him using everything i said before. In these maps all you do is exploration and puzzles, the puzzles are very cool and unique based upon the "nature" of the level, sometimes is just how to travel without dying, others you have to think, and most of them you have to be careful to not lose yourself. Prior to every boss fight you have to go into 2 levels, every map has one god shrine (where you can get new powers or upgrade a power you already have) and one golden apple (increases your max hp by 10%). The combat system doesn't get boring becuse you don't use it as much as other "hack'n slash games", if you don't know yet the game is divided in two parts: exploration and boss fights. Besides these basic moves you have the God's Blessings (Circle/B), you have 5 powers and they give you advantages such as: move speed bonus, more damage to heavy attack, shield that make you invunerable, heal and the other one i forgot! You can attack and dodge, you only have 3 attacks: Heavy (Triangle/Y), Light (Square/X) e Dodge Attack (Press Light Attack right after dodging). The Combat is simple, but it's fun without a doubt. only my luck did.Hi, im gonna try to answer the best way i can (bad english), but here it goes: I spent 6 hours on that fight and was finally able to get both no damage and no god power separately, but the strategy never changed. It has been fairly enjoyable learning how to do these fights, but Fe just felt unfair to me. I am currently working on my final two fights for the last of the trophies: Hagalaz - no damage and Odin - no god powers (the timing to destroy his spears is pretty absurd since you have to swing way early). This game relies primarily on positioning and predicting what will happen because you can't roll/run out of the way of anything that you don't see coming most of the time. Inconsistent boss behavior and such would be fine IF the character was actually fast enough to react to things. why does the roll have collision detection like this? if you don't change direction it will keep moving with you and damaging you. Also, if you roll into a dwarf the dwarf will STICK to you and start hitting you as you're trying to roll. Sometimes the shield still does damage to you even though you reflected it as well. Bouncing back the shield is completely impossible if you're on the top left, top right, left or right of the boss arena so you basically have to stand at the bottom and hope that a bunch of mallet chuckers aren't spawning on top of you when you're trying to reflect it at the boss. ![]() I can't count how many times I would eat a random hammer from an offscreen enemy while I was trying to damage the boss which is unfair in every respect. Luck plays way too much of a factor in doing these successfully which just makes it more infuriating than fun.įe is probably the most inconsistent boss of all of them with the adds spawning. I have been trying to do the trophies for this game on the PS4 and feel that the main issue with Valhalla mode and the no damage/no god power attempts is how utterly inconsistent these boss fights are. Originally posted by chaoticenigma:Just got the last achievement. Then when I ran out, I had to hope not to get hit while hitting the pillars for the last damage. I pretty much had to use a Thor + Freya to burst the health down to around half, then use a Loki to buy some time after a roar to do more hits of that. That or maybe allowing the projectiles to hurt the boss even without you having to knock them back since that'd allow for some little extra damage while you're trying to run away from the lots of enemies. The fight I think would have played a bit better if there were less summons, the bodies occasionally getting cleared, or even just having fewer stronger ones. Or trying to avoid the dwarves then finding a big one in the way of where I'm going and therefore walking into a thrown projectile. Just getting better or worse spawn positions that would affect how much I could hit with Thor + Freya combo. The shield on Fé is still risky or undoable at times because the dwarves might either try to hit you or you'll have a projectile thrown at you.Īlso, it didn't even feel like I was getting any better with the fight. ![]()
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